Vintage sports games. Russian folk outdoor games. M. Litvinova. Fox on one leg


"Lapta"

“O joy of life, child's play!

You won't be able to leave your neighbor's yard for ages.

My mother appeared behind me. But even to mom

Sometimes he played lapta with us.

What should she, a giantess, do here?

Everyone will hit it with the ball first.

They tried to throw, but didn’t hit.

And they both had a long wait for dinner.”

Valentin Berestov

The experience of older generations helps to use traditional types of physical education and development. In every district and yard, school, village, it is necessary to create opportunities for the development of folk sports. "Russian Lapta" is one of them. When practicing Russian lapta, students have positive dynamics in their health and development of motor skills. The microclimate in classrooms is improving. Playing lapta is a universal means for the development of motor skills, health improvement and social adaptation of students.

Lapta is one of the first team games of ancient Russian culture. The first mention of this game dates back to the 14th century. Many accessories for lapta were discovered during excavations in Novgorod.

Under Peter I, the game began to be used as a means of physical training for soldiers of the Semenovsky, Preobrazhensky and Shevardinsky regiments and then for other military units. Even in pre-revolutionary Russia, the game of lapta was used as a means of active leisure for the population of various age groups and as a means of physical education for children, adolescents, boys and girls. Under the Commissioner of Education Podvoisky, Russian lapta was included as a means of physical training in the Red Army. Official Russian lapta championships began to be held in Russia in the late 50s and early 60s, then the competition was stopped for some time.

This game has become widespread throughout the world, although it has undergone some changes.

The game is very active, it was used as entertainment at many holidays. A. I. Kuprin gave a particularly vivid description of this game: “This folk game is one of the most interesting and useful games. In lapta you need resourcefulness, deep breathing, loyalty to your party, attentiveness, resourcefulness, fast running, a keen eye, firmness of the hand and eternal confidence that you will not be defeated. There is no place for cowards and lazy people in this game.”

Lapta is a Russian folk team game with a ball and bat. The game is played on a natural site. The goal of the game is to use the bat to send the ball thrown by a player of the opposing team as far as possible and to run alternately to the opposite side and back, without allowing the opponent to “smear” himself with the caught ball. For successful runs, the team is awarded points. The team that scores the most points within the set time wins. Lapta-related sports include baseball, cricket, pesapolo in Finland, oina in Romania and others.

As is known, sports games originated from folk games cultivated in different countries for thousands of years. Each such game reflects the character traits of a particular people, its history; and everyday life So Russian lapta has existed for many centuries as a folk one fun game. And only in 1957, thanks to the efforts of enthusiasts, the first All-Russian lapta competition took place in the village of Dinskaya, Krasnodar Territory. Subsequently, the rules of the game were modified, the game became more dynamic, more exciting, and more interesting.

In 1997, an interregional public organization was created - the Federation of Russian Lapta of Russia, and in 2003 this federation received the status of an All-Russian public physical culture and sports organization.

Due to the fact that Russian lapta began to develop rapidly in the country, in the Belgorod region lapta was included in the physical education program for students secondary schools republics in the “Folk Games” section along with football, volleyball, and basketball. And this is no coincidence, since Russian lapta is an effective means of physical education for children school age, has a wide range of potential influences on students.

The big advantage of lapta compared to other game sports is its economic accessibility, which modern conditions plays an important role. When conducting educational and extracurricular activities, large funds are not required to purchase appropriate equipment and supplies. To play, a flat surface measuring from 60 to 110 cm, a tennis ball and bats are enough.

Game activity in lapta contains great opportunities not only for physical, but also for moral education of a sense of collectivism. Game process ensures the development of the educational potential of the individual, his individuality, creative attitude to activity.

The process of developing knowledge, skills and abilities of the game is inextricably linked with the task of developing the mental and physical abilities of students.

Lapta classes contribute to the development of basic physical qualities in students.

The most important physical quality for playing lapta is speed. It depends not only on motor reactions, but also on the speed of thinking and the level of development of moral qualities. Therefore, it is necessary to safely introduce running exercises, etc., into lessons. To develop strength in lessons, exercises with medicine balls, weighted bats, as well as squats with weights and throwing balls at a distance are used.

During lapta lessons, educational tasks can also be successfully solved, since during the game, in order to achieve a common victory, students must constantly interact with each other and overcome the opponent’s resistance. This helps to foster friendship, collectivism, initiative, determination, as well as a set of positive psychological qualities.

The game of lapta is characterized by a high emotional uplift and vivid entertainment, which greatly facilitates the solution of one of the most important tasks in the physical education of schoolchildren: first to instill interest, and then to create a need for physical education classes.

To plan lapta lessons, the teacher must know the content of all curriculum in the interrelation of its sections, starting from primary grades. Students' preparation includes: mastering the basics of theoretical knowledge; general physical training, which consists of physical exercise, becoming more complex with each year of study; special training consisting of technical elements of defense and attack when playing lapta, as well as game tactics.

Lapta classes should be structured taking into account the time of year and climatic conditions, since they mainly involve outdoor training using a natural grass area. The lesson can also be organized in the gym. Mini lapta will contribute to the physical training of students and will allow them to maintain the necessary skills throughout the year.

At the initial stage of training (junior grades), general physical training includes simple exercises; as students’ preparedness increases, they become more complex.

As preparatory games for learning to play rounders, you can use various outdoor games: “Tag with a ball” in different variations, “Throwing rounders,” “Circular rounders,” “Foot rounders,” etc.

"Circular lapta"

This is an old game. In the 19th century it was called “Mute Lapta”. The latest version of this game, widely used among children of middle and high school age, is described below. Number of participants - from 6 to 40 people. The game requires one ball (volleyball or small, the size of a tennis ball).

Description. A large circle or rectangle is drawn on an outdoor site or in a hall. The players are divided into two equal teams. According to the draw, one of them is the driving team (it stands in the middle of the circle or rectangle), the other is the field team (it is located behind the circle, the rectangle - on both sides). One of the field players has a ball in his hands. By agreement, you can hide it or show it to the driving players. Field players, at a signal, try to hit the drivers with the ball (in any part of the body, except for the head), and they, dodging the ball, catch it. If a player is hit by the ball, he is eliminated from the game; if the driver catches the ball, he is not considered to have been touched and has the right to help out one of those who left the game. The player he rescued stands back in the middle of the circle. During the game, the number of incoming players either decreases or increases due to the proceeds of the players. The game continues for the set time or until all the driving players are killed. Participants change roles and play a second time. The team that by the end of the set time will have fewer players in the “field” or in which all the players will be defeated loses.

Rules.

    If the leading player catches the ball, but there is no one to help him out (there are no dropouts from the game), then he has the right to continue to leave the first caught player in the circle.

    Field players do not have the right to go beyond the circle when throwing the ball.

    Only a direct hit on the driver is considered a hit. If the ball hits the player after bouncing off the ground, floor or any object, then the hit is not counted and the driver remains in the circle.

    If the ball hits one player and then bounces to the second, the first is considered hit and the second remains in play.

    Those who drop out of the game re-enter it in accordance with the order in which they left the game.

"Foot shoe"

P
preparation
. This game is in many ways reminiscent of the usual Russian lapta, but it has an additional element - kicking the ball. This makes the game similar to football. As in a regular lapta, players are divided into two teams of 8-9 people: hitting and driving (field). The game is played on a flat area 50-70 m long and 25-30 m wide.

WITH
possession of the game
. A player of the kicking team kicks the ball with a running start, sending it into the field. All players on the team take turns hitting the ball, so they must have serial numbers. The player who kicks the ball into the field must have time to run from the city line to the home line and return back before he is hit with the ball. The team on the field tries to intercept the ball. Players can do this with either their hand or their foot. Holding the ball, they try to hit a player of the kicking team who is running across the field. If a player from the kicking team manages to run to the home line and return back, he brings his team one winning point. If a player from the field team manages to intercept the ball in flight and knock down the player making a dash, the teams change fields. The team that scores the most points wins.

Rules that distinguish the game from regular lapta:

    The game is played using a soccer ball.

    The batters send the ball into the field not with a bat, but with a kick.

    Field players, receiving the ball and passing it, have the right to play with their hands, feet, head and shoulder.

    The ball flying over the side lines of the city is considered an out, as in a regular rounder.

Bibliography

    Zhukov M.N. Outdoor games: Textbook. for students ped. universities - M.: Publishing center "Academy", 2000. - 160

    Afanasyev, S.P. What to do with children at a country camp. - Kostroma: IMC "Variant", 1993. - 224 p.

    Bukatov, V.M., Ershova, A.P. I'm going to class: A textbook of game teaching techniques: A book for teachers. - M.: Publishing house "First of September", 2000. - 222 p.

    Frishman, I.I. The one who plays wins! - N. Novgorod: Educational technologies, 2001. - 106 p.

Children's pranks sometimes know no bounds: Chinese vases break, new wallpaper turns into an art object in about five minutes, and the cat loses its last hope of breaking out of its diapers. No matter what a child amuses himself with... I wonder if the games of children in Rus' were very different from the fun of the current generation?

"Horse"

Children in Rus' loved the game of “horses”. What could be simpler! Find a suitable stick and ride wherever your heart desires. If the “horse” is successful, it will be “watered”, “fed” with oats, cleaned and placed in the “stable”. Sometimes the game of “horse” acquired global proportions. There was something that had the ability to “roll.” The boys holding hands with ropes in their teeth stood in groups of two or three, and the most lively climbed into the “cart” and called himself a coachman. The “troika”, starting at a quiet trot, goes into a gallop, rushes so that it eventually overturns the cart with the coachman. And this is the most chic! The coachman, rubbing the bruised places and smearing the blood with his sleeve, is worthy of universal respect today.

"Dumplings"

Usually this game was played by those who were punished. The ban on leaving the house did not seem to oppress the naughty people much. They gathered near the gate and whiled away the time playing. The idea is simple: using the thumb and index finger, a ring is formed through which each participant must pass his saliva. Whose saliva catches his fingers becomes a “dumpling.” Everyone begins to tease him with the cruelty characteristic of children. The enraged “dumpling” begins to chase the offenders. Whoever he catches becomes the new “dumpling”. The game continued until the last of the rascals was exhausted.

"Hawk and Doves"

Among the whole gang, a hawk, a dove and a dove are chosen. The rest become voracious chicks. Why gluttonous? Yes, because it was in search of food that the father pigeon had to leave the “nest” and expose himself to the danger of being torn to pieces by a hawk. However, when the predator completed its bloodthirsty reprisal against the dove, it waited for the dove, which next went for food. And then, in turn, he “ruffled” all the chicks. The game reached such a frenzy that the children returned home covered in dust and with torn clothes. It was here that real reprisals awaited them, and the angry parents acted as the hawk.

"Yarka"

The game started in the field. There was, of course, an uncultivated area in which holes were dug at a short distance. The row ended with a large hole the size of a ball-like object made of bast or wood. Moreover, each hole had its own owner, by whose hands it, in fact, was created. Each person took turns rolling the ball forcefully through the small holes to the big one. If the ball lands on someone's small hole, its owner is subject to general ridicule. He got down on his knees, everyone took turns ruffling his hair and singing a “tease”, at the last word of which everyone rushed into the scattered. After all, “Yarka” tried to hit one of the offenders in the head with the ball. Whoever it hits rolls the ball again.

"Clapping"

The game begins as soon as the first leaves appear on the trees. The leaf is applied to the lips. When retracted, it breaks with a loud “shock of air.” The boys gather in groups and click every minute, showing each other their skills. After all, the more skillfully you perform the clicking, the louder the sound. It's not hard to guess what happens in the end. Adults don’t have nerves of steel!

"Fish"

The game was started mainly in the fall, since in the summer almost all the children were busy with work. A peg is driven in and a rope is tied to it. Various junk is thrown next to the peg: thin bast shoes, boots, shoes. The bigger, the better. This is the “fish”. The leader - the horse breeder, holding on to the rope, must guard the “fish”, which all participants are trying to steal. Everyone tries to avoid the fate of a horse breeder. Missed the last fish? Run as fast as you can, because the stolen “fish” will fly at you. If you manage to pick up a thrown “fish” and throw it at one of the offenders, a new horse breeder has been identified.

"Lose"

Usually this game was played before bed. The children stood in a circle with their backs to each other and began to spin with or without songs. At some point, there is always someone who will fall. They make fun of the fallen one, they no longer take him into the game, calling him “lost.” Of course, no one had ever heard of astronauts in those days, but good coordination and steadiness in the legs were never superfluous.

In the old days, our ancestors whiled away the long winter evenings at home, with their families. In the peasant huts they entertained themselves with outdoor games "Thorns", "Bear" or "Twitch". Noble people favored board games, such as cards, chess

Children preferred to play pants: using a hook on a fishing line, they pulled out one toy from the pile at a time so as not to touch the others. The youth played "Smoking room": They passed a burning torch around in a circle, saying, “The Smoking Room is alive, alive, thin legs, short soul.” The loser was the one in whose hands the torch went out.

Many probably still remember "Ring" The players sit on the bench. A presenter is selected who will have the ring. All players fold their palms into a boat shape. The leader holds a ring or any other small object (button, pebble) in his folded palms. Passing his hands between the palms of each player, the presenter quietly places a ring in someone's hands. Then he steps aside a little and says: “Ring-ring, go out onto the porch!” After these words, the task of the player with the ring is to quickly stand up, and the other participants are to keep him on the bench. I managed to jump up and became the leader. No - the presenter remains the same.

Also, we haven’t forgotten yet "The sea is agitated once". Depending on the number of players, chairs are placed in two rows so that the back of one chair touches the back of the other. Each player must remember well his chair, where he sits. After everyone is seated, the selected leader shouts: “The sea is rough!” All the players jump up and run around the chairs. The presenter seizes the moment when everyone has run far from the chair, and unexpectedly for the players shouts: “The sea has calmed down!” After this, you need to take your place, and since the leader took one of the chairs, there is a commotion between the players and everyone tries to grab the place they find. The player left without a place becomes the leader.

How do you like it "Pebbles"? The game is played with five pebbles for two minutes. Caught pebbles are removed from the game. The game ends after six rounds. In the sixth round, all five pebbles are taken into the palm, thrown up and picked up by the back of the hand, then four pebbles are shaken off. The last pebble is thrown up, and during the flight the remaining four are picked up from the table. Upon completion of the sixth round, the participant is awarded five points. Completing six rounds without errors within the allotted time will award five points. By the way, the game is played with only one hand. Changing hands is not allowed.

And how many street games there were! For example, a game that old-timers remember with pleasure is called "Master and Apprentice".

Three holes are dug in the ground in a straight line, two steps from each other. The player moves 40 steps away from the holes and throws a pebble into the first hole. If he hits, he throws it to the second, then to the third, then in the reverse order. If you hit all the holes, you are a “master”; if you hit all the holes, you are a “apprentice”, and if you stumble on one of the first holes, then you are a “student”.

And you rarely see children playing tag, catchers, and burners anymore. And modern children no longer know such words. However, it is important to remember that our grandparents didn’t have much toys, and those that did exist were most often homemade, but the games were one more interesting than the other, and although various and easily accessible flash games online now dominate, it’s too early to celebrate - it’s time to celebrate will show.

To start the game, so-called “barkers” were used. Many people remember from childhood “Tai-tai, fly ...”. Of course, there are a huge number of such “barkers”, especially since they were created by the children themselves and were not limited by any rules.

The essence of the game catchers (as a variant of “salochki”) is for the leader (who is appointed or selected) to catch up with one of the participants in the game. Nowadays, children often call this game “catch-up.” However, there are several more complicated versions of this game. The first is that the leader runs after other players, holding on to the part of the body (or place) by which he was caught by the previous player. Another option: the player who was touched by the catch stops, spreading his arms to the sides; other players, having touched him, can “disenchant” him. The task of the presenter is to “bewitch” all participants.

The game was very popular and loved in Rus' burners. Most likely, the game got its name because in the old days, players were surrounded by lights. To play the game, the participants become pairs, one “burner”. The driver stands with his back to the couples, pronouncing phrases in poetic form (various options), but the last words must necessarily be “the last (first, second, fifth, and so on) couple run.” On the last words, the couple that was named must run around a tree (or some other object, this is specified immediately) and stand first in the column. The driver must get ahead of one of the pair and take his place. Whoever is left without a place becomes the new driver.

Remembering ancient Russian games, you can’t miss "towns". The task of the players is to use a bat (usually a wooden one) to knock out the figures (towns) built in a row. This game can be either team or solo. Several attempts are given to knock out. The player or team that eliminates the most pieces in the fewest attempts is considered the winner. What is important is the distance the player moves to knock out pieces and the number of towns.

Lapta- one of our grandmothers’ favorite games, which, unfortunately, has already begun to be forgotten. So the game requires a field 50-60 meters long. Lines are drawn 10 meters from the end of the field on both sides. Behind one line there will be “house”, and behind the other there will be “con”. The players are divided into parts. The first team is called “hitting”, the second “driving”. The “hitting” team is placed behind the home line, the “driving” team is on the field. The player of the “hitting” team with a lapta (wooden bat) must hit the ball and run to the “kon” line and back, while the “driving” team catches the ball and tries to hit it with it. If he managed to run, the players of his team play further in the “house”, if not, they change places with their opponents. However, at the moment the “driving” team runs over the “home” line, the players of the opposing team can “tarnish” any player who has wandered on the field, then the teams change places again. So on the field there is a constant struggle for possession of the “home”. The team of the player who has not “sullied” himself gets a point. The winner is the team that earns the most points.

“leg ball”, which the British who stole it would later rename football!


It was this game that was captured by the German artist Christian Geisler, who worked in Russia in 1790-1798.

There you are "Seine".

The game takes place on a limited area, the boundaries of which cannot be crossed by any of the players. Two or three players join hands to form a net. Their task is to catch as many swimming fish as possible, i.e. the rest of the players. The fish's task is not to get caught in the net. If the fish is in the net, then it joins the drivers and itself becomes part of the net. The game continues until the player who turns out to be the most agile fish is determined. Details: Fish do not have the right to tear the net, i.e. unclasp the hands of the drivers

Fishing rod. The players form a circle. The driver, standing in the center, rotates a rope with a bag of sand tied at the end - a fishing rod. The players jump over the rope as it passes under their feet, trying not to touch it. The one who touches the rope becomes the driver. Details: Rotation of the rope should be no higher than knee level

They played at the turn of the 18th and 19th centuries the gambling game “Pristenok”

Participants in this gambling game take turns hitting the wall with the edge of a coin so that it falls to the ground as close as possible to the opponents’ coins. If you can reach the adjacent coin with your fingers, then the coin can be taken away.

Or to the more compact ones in the inventory “Babki”


Played "Pile"

In the 21st century, children quietly disappeared from the courtyards of big cities - now they play computer games or spend time well-mannered in specially organized children's clubs. Along with the children, the culture of yard games and yard socialization (with all its features) disappeared. And while kids can still be found on the playgrounds under the supervision of relatives, schoolchildren are almost completely invisible. Gazeta.Ru looks around at the empty spring courtyards and remembers the disappeared games that in many ways made us the adults we have become.

Rubber bands

wikipedia.org

How to play. The main attribute of this game for girls is the elastic band. The ideal number of players is 3-4 people. Each participant performs jumping figures and combinations at different heights: from ankle level (the “first” jumpers) to neck level (the “sixth” jump). Jumping through a rubber band stretched at hip level had the mysterious name “pozhepe”. As soon as the jumper makes a mistake, another participant takes her place, and the girl who made the mistake puts on an elastic band. If there are four players, the pairs switch places when both players from one pair alternately make mistakes.

What develops: vestibular apparatus, coordination, attentiveness. Teaches you to train, win, lose with dignity, jump the highest and be friends with girls, even if at the moment they are rivals.

Classics

wikipedia.org

How to play. Requires crayons, an asphalt pad and a pebble (or washer). You draw small cells with numbers in a certain sequence, and you can jump even alone. The main thing is to hit the cage with a stone, jump to it on one or two legs and return back the same way. The luckiest player is the one who manages to go all the way from one to ten. There can be any number of hopscotch players.

What develops: dexterity, accuracy, ability to concentrate and knowledge of numbers if the players are very young.

Boyars

wikipedia.org

How to play. Participants in this ancient Russian folk game are divided into two equal teams and stand opposite each other in ranks, holding hands, at a distance of 10-15 m. The teams move towards each other, pronouncing in turn a long chant: “Boyars, we have come to you, dear ones.” , and we came to you...” The dialogue ends with the words: “Boyars, open the gates, give us the bride forever.” The one who is chosen as the bride must then run away and break through the enemy’s chain. If the attempt is successful, the player returns to his team; if not, he remains in another. The losing team starts the next round. The goal of the game is to gather as many participants as possible into a team.

What develops: the ability to be part of a team and win in a “one against all” situation.

If you drive more quietly, you will continue - stop

How to play. The driver’s task is to stand with his back to the participants at the finish line (the greater the distance between the driver and the participants, the better) and say loudly: “The slower you go, the further you go, stop.” While the driver is talking (and he can do this at any pace), the participants try to run as far as possible towards the finish line. As soon as the driver falls silent, you need to freeze in place. Anyone who did not have time to stop or made an accidental movement is eliminated from the game. The winner is the one who gets to the finish line first and touches the driver.

What develops: coordination, ability to run quickly and react to changing circumstances.

Sorcerers

wikipedia.org

How to play. Participants run away from the driver (this game is a type of tag). The driver catches up with the player and touches him - he gets dirty. The saluted person spreads his arms, and any other participant can run up, touch him and “help him out.” The driver’s task is not to move far from the person who has been greased and not to let anyone get one step closer to him. The summer option for sorcerers is to run around with “sprinklers” and pour water on each other from holey bottles. Usually, five minutes after the start of the game, everyone is wet, but very cheerful.

What develops: the ability to run quickly, think quickly and enjoy life to the fullest.

The sea is agitated once

How to play. The presenter turns away from the players and says a little rhyme:
The sea is agitated once
The sea is worried two
The sea is worried three,
Marine figure, freeze in place!
While he speaks, the participants move chaotically in any order, depicting the movements of waves with their hands. As soon as the driver falls silent, you need to freeze in some figure. The driver approaches one of the players and touches him. The player depicts his figure in motion, and the driver guesses what it is. The player whose figure was not guessed becomes the driver himself.

What develops: imagination, spontaneity and artistry.

Cossack robbers

wikipedia.org

How to play. Players are divided into two teams - “Cossacks” and “robbers”. They agree on what territory they will play on. This could be a yard, an entrance, a street, several courtyards. The "robbers" guess a secret word. The “Cossacks” move to the side so as not to see the “robbers”. The “robbers” run away, marking the direction of their movement with arrows on the asphalt (walls of houses, curbs, trees, etc.). They begin to run in a group, and then scatter in all directions, trying to confuse the “Cossacks” with arrows. The task of the “Cossacks” is to find the “robbers” using the arrows. The “Cossack” brings each “robber” to the “prison” and guards him, trying to find out the secret word, for example, using nettle torture. The “Cossacks” win as soon as they find out the secret word or find all the “robbers”.

What develops: basic skills of scouts, the ability to navigate the terrain and not give up “our own.”

12 sticks

wikipedia.org

How to play. The game is reminiscent of classic hide and seek. 12 small sticks are placed on a “lever” (for example, on a board and a pebble placed under it) so that stepping on the lever can scatter the sticks. The driver’s task is to collect the sticks, put them on the lever, say a little count with your eyes closed and go in search of the hidden players. As soon as the driver discovers the player, he runs to the “lever” and breaks the sticks, calling the name of the one found. The player becomes the driver. If the one found manages to get ahead of the driver and reach the sticks first, the driver does not change.

What develops: the ability to competently hide and quickly run when necessary.

Bouncers


wikipedia.org

How to play.“Bouncers” - two players - stand on both sides of the court. The remaining players are in the center. The task of the “bouncers” is to throw the ball to each other and hit any of the “central” players. The players' task is to dodge the flying ball. The one who was hit leaves the game. Other participants can “save” the eliminated player by catching the ball in the air (the main condition is not from the ground, otherwise you will also be thrown out). When there is only one participant left in the team of “central” players, he must dodge the ball as many times as he is old. If he manages to do this, all those who dropped out return to their original places.

What develops: the ability to dodge fast-flying objects, think about your neighbor and endure pain.

I know 5 names

How to play. The first player takes the ball in his hands, says: “I know one girl’s name,” hits the ball on the ground with one hand and says the name. Then he continues with different variations: “I know one boy’s name,” “I know one color,” “I know one animal,” “I know one city.” When all the combinations have been used, the player recites the same counting rhymes, only on the count of two: “I know two girl names” - and then in a circle. The game continues until ten. If, while hitting the ball, the player did not have time to say his name or hit the ball, the turn passes to another participant. When the ball, having passed through all the participants, returns to the first player, he continues to play from the phrase on which he made a mistake. The winner is the one who first gets to ten in this speech.

What develops: multitasking, erudition, the ability to correct your mistakes and move on.

Edible-inedible

How to play. All players sit or stand in a row. The driver throws the ball to one of the participants and at the same time names an object. If the item is "edible", the player catches the ball. If not, he repels. The driver’s task is to confuse the player, for example, in the chain “apple-melon-carrots-potatoes” he suddenly says “iron”. If the player makes a mistake and “eats” the “inedible”, then he himself becomes the driver. The faster the driver throws the ball and names objects, the more exciting and interesting it is to play.

What develops: sense of humor, ability to listen carefully and react quickly.

Knives

wikipedia.org

How to play. Players mark a circle on the ground. Then, one by one, they try to get into the enemy’s outlined territory with a knife and thus win back as much as possible from him. more land. The knife can be thrown from the shoulder, with a flip, from the nose and even from the head. There are many versions of the game "knives" under different names: “earth”, “cities”, “benches”, “grandparents”, “tanks”, “ships”, “football”, “ sea ​​battle" The knife can be stuck into the ground, sand and even a wooden bench.

What develops: ability to handle edged weapons, attentiveness and caution.

ring-ring

How to play. Players sit in a row and cup their hands. The driver holds a small object in his fist or folded palms, for example a coin, button, ring. He goes around each player in turn, putting his own into his “boat” and saying the rhyme: “I wear and wear a ring and give it to someone.” The driver’s task is to discreetly place a “ring” on one of the players and say “Ring, ring, go out onto the porch!” After this, the player who got the item jumps up and tries to run away. The task of the other participants is to detain the escaping person.

What develops: the ability to monitor the manipulations of others, to act quickly and decisively.

Will you go to the ball?

How to play. The driver says the rhyme:
Don't say yes or no
don't call it black and white
Will you go to the ball?

How to play. Each player chooses a name for himself - the name of the flower and tells it to the “gardener”-driver and other players. The driver says a little rhyme: “I was born a gardener, I’m seriously angry, I’m tired of all the flowers, except...” And calls the “name” (name of the flower) of one of the players. A dialogue takes place between the driver and the player. The player says the name of one flower from those on the team. The participant whose name was announced must respond. The dialogue continues. The one who made a mistake: for example, did not respond to his name, mixed up the name of the flowers, gives away a forfeit (any of his things). At the end of the game, forfeits are played out. The “gardener” turns away, they take out the thing and ask the driver: “What should this player do?” The “gardener” assigns a task (jump on one leg, squat, sing, recite a poem, etc.) - the player “works off” the forfeit and takes his item.

What develops: memory, attention, courage and willingness to be responsible for one’s actions.

Kiss meow

wikipedia.org

How to play. The driver and one of the players stand in front of the other participants: the driver with his face, the player with his back. The driver points to one of the participants and asks: “Kitty?” If the player with his back turned responds “Shoot,” the driver continues to choose. As soon as the player says “meow,” the driver asks him: “What color?” The player chooses a color and turns to face the other participants. Depending on the chosen color, the player and the team member complete the task. The player has no right to refuse the task. White is the scariest color. The two should retire in the entrance. What they do there - history is always silent. Green - three questions to which the player can only answer “yes”. Usually the questions are tricky like: “Do you love him?” Red - kiss on the lips. Pink is the same, but on the cheek. Yellow - three questions in private. When choosing orange, you need to walk hand in hand, preferably past adults. Blue - kiss the hand. Purple—commit a bad deed. For example, stepping on your foot, pulling your hair, or taking away your jewelry.

What develops: the ability to communicate with the opposite sex, control your impulses and find socially acceptable forms for your desires.

Organize your child’s yard or village friends and offer them one of these entertainments.

Game "Bear in the Forest"

Two straight lines are drawn on the ground at a distance of 6-7 meters from each other. Behind one line is the “bear” (driver), behind the other are the children. Players leave the house and go into the forest (the space between two lines) to collect berries and mushrooms. They “tease” the bear by coming as close as possible to its den and singing a cheerful song in chorus:

Like a bear in the forest

I take berries and mushrooms.

But the bear doesn't sleep,

He keeps looking at us.

As soon as the text ends, the bear must jump out of its den and try to make fun of one of the players. Children strive to quickly run into their house (beyond the line). The one whom the driver catches becomes a bear himself.

Game "Pretties"

This ancient Russian folk game has several names, one of which is “Traffic Light”. A “monk” (driver) and a “seller” are selected. The remaining participants in the game agree and guess the colors of the paints so that there are no repetitions (each participant will have their own color). The monk comes to the seller and asks for some paint. The “seller” says: “I have a lot of paints, but which one do you need?” The monk names a color, for example, blue.

Game "Tag"

A fun folk outdoor game for children. A driver is selected - he must catch up with the players and “salt”. The one who is salted becomes “water” and must run after the other participants, while holding the part of the body that the former leader just touched.

If no one has asked for this color, the seller replies: “Walk along the blue path, find the blue boots, wear them and bring them back.” The monk starts the game again. If blue paint is hidden by someone, the player tries to escape from the monk, and he catches up with him. If you succeed in catching up and making a face, then the monk becomes a “paint”, and the made player becomes a monk. If not, the game starts again with the same driver.

Game "Cossacks-robbers"

The famous Russian folk game for preschoolers and older children. Children are divided into two teams - Cossacks and robbers. The Cossacks have their own shelter, in which a watchman sits - he will guard the captured robbers throughout the game. The Cossacks first give the robbers the opportunity to run away and hide. At the same time, the team must leave behind “evidence” - arrows are drawn on the ground, notes are left, etc. tips. But traces can also carry false information.

After 10-20 minutes, the Cossacks come out of their hiding place and begin to look for the robbers. The end of the game comes when all the robbers are found and taken under the protection of a watchman. Then the robbers and the Cossacks change roles.


Game "Geese"

On the playground, at a distance of 10 meters, two parallel lines are drawn - these are “houses”. The players (geese) go behind one line, and one person (the owner) goes behind the other line. There is a wolf (leading) between the houses.

Geese-geese? (owner) - Ha-ha-ga! (geese) - Do you want to eat? - Yes Yes Yes! - Well, fly! - No no no! The gray wolf behind the mountain won't let us go home!

After this, the geese must run over to the owner’s side so that the “wolf” does not insult them. Anyone who gets caught by the driver becomes a “wolf” himself.

Game "Hide and Seek"

This Russian folk game for children is familiar to everyone, but not everyone uses its variants. The basic rule is that “water” searches for children hidden on the street or indoors. The place near which he begins to count out loud to 20, 50 or 100 is called the kon. This can be a wall, a tree, etc. As soon as the driver sees one of the players, he runs to the stake, knocks on it and loudly pronounces the name of the person found.

If the discovered participant manages to reach the horse before the “water”, he is not considered caught - the child moves aside and waits for the end of the game. Next time, the one who was discovered most recently is assigned to the role of leader, unless, of course, he had time to knock on the stake. When the “water” is very far away, each player has the right to jump out and quietly make his way to the stake, knock and say his name - this will guarantee that he will not be the last player found.


Game "Catch a Fish"

This Russian folk game is quite suitable for indoors. The players form a circle. “Water” is selected - he stands in the center and picks up a rope or jump rope. IN kindergarten his role is played by the teacher. The water rotates the rope on the ground around its axis, and the participants must have time to jump over it. Whoever falls for the “bait” (does not have time to jump over) is eliminated from the game or takes the place of the leader.

Game "Slow down"

An excellent folk game for kindergarten. “Water” and the players stand on opposite sides of the two lines (they are drawn at a distance of 5-7 meters from each other). The goal of the participants is to reach the driver and touch him as soon as possible. The one who does this before the rest takes his place. As the players move, the water periodically says: “The slower you go, the further you will go. Freeze! The players should freeze at this word. Now the presenter’s task is to make someone move, laugh, or speak. Then the participant will have to return to the beginning of the path - beyond the line. It is allowed to make faces at the players, tell them something funny, look carefully into their eyes, but not touch them.


Game "Burners" One of the Russian folk winter games. The kids line up in a column of twos, holding hands. The presenter stands with his back to them a few steps away and says: “Burn, burn clearly, so that it doesn’t go out! One, two, three - the last pair run out!” The guys who are last in the column quickly run across and stand in front. The leader must hurry to get ahead of them, taking one place in the first pair. Whoever does not have enough space becomes the “water”, who himself nominates the running pair (last, second, fourth, etc.). The players' task is to be attentive and remember where they stand in the column.


Games of the peoples of the world for children


Game "Storks" (Ukrainian)

The game involves 6-8 children who pretend to be storks. All players stand in a common circle, and each of them draws a smaller circle around themselves (1 meter in diameter) - this will be a “nest”. The driver stands in the center of a large circle - he does not have a “nest”. When the “water” gives a signal, the storks must raise their right leg and remain standing like that. The driver also jumps on one leg, and then jumps into someone’s “nest”. Then two competitors jump out of the “nest” and jump on one leg, going around a common circle (you are allowed to change legs). The first one to return to the original circle remains in the “nest”. The latecomer is appointed driver.


Game “Lame Chicken” (Turkmen)

Players are divided into teams, each of which has three people. All participants stand along the starting line. The two outermost of each three join hands, and the one standing in the middle throws his left leg over their interconnected hands. It turns out to be a “lame chicken” with five legs. At the signal from the leader, a race begins, in which the team that reaches the finish line before its opponents wins.

Game "Quinta" (Lithuanian)

In a game like this different nations For children, 5 players participate. A square with a side of 10 meters is drawn on asphalt or ground. Four participants stand at the four corners of the figure. A circle with a diameter of one and a half meters is drawn in the center of the square - the fifth person (quint) stands in it. The “corners” throw the ball at the fifth, and he tries to dodge the object without going beyond the boundaries of the outlined circle. The one who falls into the fifth takes his place.

Game "Shpen" (Belarusian)

A peg (wooden block) is installed in the center of the field. The presenter stands next to him. The players form a circle, each with a bat in their hand. The goal of the participants is to throw the bat with force so as to hit the peg and have it roll as far from the center as possible. If someone manages to do this, then the leader runs after the block, and at this time the players must pick up the thrown bats.


When the “water” installs the peg, he must have time to grab one of the bits before its owner does. If he fails, he remains the leader in the next round. A wonderful game of the peoples of the world for children not only in the village, but also in urban settings (in a park, square). The pin can be replaced with pins, and the bats with balls (this will make it even more difficult to hit the pin).

Game "Alone in a Circle" (Hungarian)

Children stand in a circle with the driver in the center. The players begin tossing a small ball to each other. The task of the “water” is to intercept the toy. Any child can unexpectedly throw a ball at the leader. If he does not dodge the ball, the game continues. If the driver caught the ball in his hands or dodged it, then he takes a place in the circle, and the player who threw the ball at him stands in the center.

Game "Balteni" (Latvian)

For such an active game of the peoples of the world for children, it is better to choose summer time. The venue can be a park or clearing. All players lie face down on the grass and close their eyes. The driver throws the balteni (bat) as far as possible into the grass or bushes. At his signal, the participants run to look for the object. The one who finds it first becomes the driver.

Editor's Choice
From the very first days, you want to surround your child with everything that is best, safe, reliable, and most importantly, something that will serve faithfully...

From every water tap flows water saturated with a terrible poison, used during the war as a chemical weapon, the name...

According to statistics, it was revealed that the cost of LED lamps has decreased significantly. Such indicators led to...

Autumn fairy tale in kindergartenI bring to your attention some ideas for decorating a room for the autumn holidays. The material will be useful...
New Year's vytynanki have become an indispensable attribute of this holiday along with garlands and. They are most often cut out and glued to windows...
Local estimates (estimates) 4.1. Local estimates (estimates) for certain types of construction and installation work, as well as...
Category: Making molds Molding materials and mixtures Molding materials. Molding materials used for...
A modern kitchen is equipped with cooler electrical equipment than starships in old movies. And it requires a responsible approach to selection and installation...
As mentioned earlier, the causes of yellowing and drying of the peduncle can be divided into a natural process and the consequences of improper...