Fractions. Factions Participation and degree of training


Source: Tamriel Foundry; translation: Wind0fChange

General

  • IN The Elder Scrolls Online the player is offered a choice of three different unions, each of which combines three different races. Racial differences will make it easy to distinguish between a player's belonging to a particular faction.
  • Each faction has its own unique territories.
  • The Imperials represent the tenth non-playable race. They have formed an alliance with Molag Bal and Mannimarco, the King of Worms, and are common enemies to all other factions.

Aldmeri Dominion

  • In the southwest of the continent, the Altmer, Bosmer, and Khajiit formed the Aldmeri Dominion. This faction controls the provinces of Valenwood, Summerset, and Elsweyr.
  • The leader of the Aldmeri Dominion is Queen Ayren, an Altmer. The capital is located in the city of Elden Root, a great city in the heart of Valenwood. The symbol of the Aldmeri Dominion is the eagle.

Daggerfall Covenant

  • In the northwest of the continent, the Bretons, Redguards, and Orcs have formed an agreement to increase their military power everywhere and create safe and profitable trade routes. This faction controls the provinces of High Rock and Hammerfell.
  • The leader of the Daggerfall Covenant is High King Emeric, a Breton. The capital is located in the city of Daggerfall. The symbol of the Daggerfall Covenant is the lion.

Ebonheart Pact

  • In the northeast of the continent, the Nords, Dunmer, and Argonians united in the Ebonheart Pact. Under the control of this faction are the provinces of Skyrim, Morrowind and Argonia.
  • The leader of the Ebonheart Pact is Jorun the Skald-King, but all decisions are made by the Grand Assembly. The capital is located in the city of Mournhold, the capital of Morrowind. The symbol of the Ebonheart Pact is the dragon.

The time has come for hostility and unrest. Hordes of the walking dead and ghosts filled all corners of Tamriel. Winters have become cold and crops poor. The mystics were plagued by nightmares and omens of doom.

Four years ago, in 2E 578, a magical explosion of energy in the Imperial City was followed by mystical tremors that swept across Nirn. Wizards have died or gone mad. The supernatural beings from Oblivion, the Daedra, have appeared in greater numbers than ever before. The constellation Serpens has grown so much that it began to dominate the night sky.

Thus began the grand intrigue of Molag Bal, the Daedric Prince of domination and enslavement. His Dark Anchors, whirlwinds of evil magic, weakened the barrier between the worlds, threatening to merge Nirn and Oblivion into a single, nightmarish world.

In the midst of this chaos, three alliances vie for control of the Imperial City and the White-Gold Tower. High Rock, Sentinel and Orsinium unitedly stood under the banner of the High King of Wayrest. Valenwood and Elsweyr allied with Summerset, while Black Marsh, Morrowind and Skyrim formed a third, albeit unstable alliance.

Daggerfall Covenant. Aldmeri Dominion. Ebonheart Pact.

The three armies took up arms against the Empire and against each other in order to wrest the Imperial City and the White-Gold Tower from the dark forces of Oblivion.

Which side will you choose?

Alliances

Aldmeri Dominion

The Aldmeri Dominion is formed by the three races of southern Tamriel: the Wood Elves of Valenwood, the Khajiit of Elsweyr, and the High Elves of Summerset. This alliance fights to end the dangerous intrigues of unintelligent humans and restore elven dominance in Tamriel.

Aldmeri Dominion

When word reached the High Elves of Summerset that the Imperial City had fallen under the rule of Molag Bal's human minions, the Aldmeri Dominion was formed. The High Elves approached the neighboring Wood Elves and Khajiit with a proposal to join forces so that together they could prevent the young races of Tamriel from bringing disaster to the world, as had happened more than once in the past.

The Altmer were the first settlers on Tamriel and created mutual language used throughout the continent to the present. From birth, they are excellent at using magic.

Wood elves live in the dense, almost impenetrable forests of Valenwood. They are excellent hunters, scouts, masters of stealth and theft, and the best archers in all of Tamriel.

Proud representatives of the feline race of beastmen, Khajiit are formidable warriors, skilled in handling melee weapons. They stand majestically at the forefront in every battle.

The strength and determination of the Aldmeri Dominion should not be underestimated.

Queen Ayrenn is intelligent and respected, with a genuine humility that is rarely seen among her subjects, but with all that being said, she is a determined ruler with an unyielding character. Ayrenn is young by Altmer standards - she is only 28, and she has spent most of her life traveling around Tamriel, in search of adventure and knowledge that is not taught in schools. She returned to Summerset after her father's death to succeed the Altmeri throne.


high elves

The High Elves, or Altmer, arrived in Tamriel thousands of years ago from Old Aldmeris. They present themselves, perhaps not without reason, as the ruling race of Tamriel. The High Elves are highly cultured, known everywhere for their breathtaking architecture and vast libraries of art and literature. They tend to be isolationist, rarely leaving Summerset, only doing so when they feel a serious threat to their homeland. The Altmer are powerful mages and warriors and, in fact, the leaders of the Aldmeri Dominion.


Wood elves

Wood elves, or Bosmer, are mischievous, curious, and agile. Because their homeland of Valenwood was often attacked by the Colovians, the Wood Elves became experts in the art of defense. They are also gifted archers, perhaps the best in all of Tamriel. The capital of the Aldmeri Dominion, Elden Root, is located in the heart of the Bosmer homeland. Elden Route has become a center of political and cultural significance and is a vital strategic point in the struggle for control of Tamriel.


The majestic felines, the Khajiit, have been greatly reduced in last years due to the devastating outbreak of the Knahaten Flu. They are deeply indebted to Ayrenn, queen of the high elves, for their help in restoring order in the midst of the chaos that followed the epidemic. Khajiit are witty and cheerful, but they are fearsome on the battlefield. They are the main fighting force of the Aldmeri Dominion.

Daggerfall Covenant

The Daggerfall Covenant consists of two provinces in northwestern Tamriel: High Rock and Hammerfell, home to the Bretons and Redguards. The Covenant also offered the Orcs the opportunity to return to their ancient homeland, Orsinium, in exchange for their support.

Daggerfall Covenant

The Daggerfall Covenant was created by the three races of northwestern Tamriel and united by High King Emeric to achieve a common goal - seizing the Ruby Throne.

Bretons have an innate gift for magic and diplomacy. Orcs are brave soldiers and talented weaponsmiths, producing the finest weapons and armor in all of Tamriel. Redguards are excellent athletes, they are raised to be hardy warriors from birth.

The diverse talents of the Daggerfall Covenant make it a force to be reckoned with.

High King Emeric is by origin a wealthy and noble Breton nobleman, whose astuteness in politics and skill in diplomacy brought the trust of the kings of High Rock, and the marriage alliance - the friendship of the Redguards, and, ultimately, a peace agreement with the orcs. He rules the kingdom from Wayrest in High Rock.


Bretons

The men and women of High Rock were once ruled by the high elves. A certain amount of elven blood still flows in their veins, giving them an innate understanding of magic that distinguishes the Bretons from other human races. Passionate and flamboyant, intelligent and resourceful, the Bretons are known as talented artisans, shrewd merchants, gallant cavaliers, and resourceful magicians. In addition to the above, they can also be arrogant and grumpy. Wars have been fought between the kingdoms of High Rock for most of their history, but the majority of the population still revere the Eight and value wealth over fame.


The Redguards of Hammerfell are physically strong and hardy warriors, as if born for battle. Their forefathers, desert dwellers, migrated to Tamriel from the lost continent of Yokuda. The culture of the Redguards is based on preserving ancient traditions and resisting their harsh environment. They value honor and dignity above all else, combining a deep reverence for the gods with a suspicion of all things magical. The capital of the Redguards is the trading port of Sentinel, but their roots are deeply rooted in the sands of the Alik "r desert. In their youth, the Redguards undergo an initiation rite - a trip to the Alik "r desert, as a test of endurance and discipline. Only the strongest survive.


Although members of other races often look upon orcs as barbarians or even beasts, these noble warriors have an ancient culture forged from endless warfare in their rugged mountainous homeland. Orcs live by a simple code of honor in which the strong survive and the strong rule. As the orcs are rightly called the greatest blacksmiths in Tamriel, their weapons and armor are prized by warriors everywhere. During the Second Empire, the kingdom of Orsinium was granted provincial status, and its restoration helped solidify the Orks' allegiance to the new Daggerfall Covenant.

Ebonheart Pact

The Ebonheart Pact is the most shaky of all the alliances, it was formed from former enemies who, by the will of fate, turned out to be allies. The Nords of Skyrim, the Dark Elves of Morrowind and the Argonians of Black Marsh fight to restore stability to the Empire and their independence.

Ebonheart Pact

The Ebonheart Pact is the most fragile of the three alliances. The Nords and the Dark Elves have a long history of conflict, and the Argonians have been enslaved by the Dark Elves for thousands of years.

The Akaviri invasion helped bridge the gap between them and united them. Now they are determined to control their own destiny, to defeat the Empire and at the same time preserve the independence of their homelands.

Brash and fierce, the Nords are at the forefront of the Pact's front lines, fierce warriors and experts in weapons. Dark elves have a natural affinity for magic. Argonians are the best guerrillas in Tamriel.

The combined might of these unlikely allies makes the fighting strength of the Ebonheart Pact exceptional.

Jorunn of Eastern Skyrim is the current High King of the Grand Assembly, but his power is not absolute. Jorunn's decisions must be approved by all three races in this unique form of government called the Grand Assembly. The king himself is very intelligent, has a good sense of humor and has an iron will to win.


Once upon a time, the Nords managed to conquer almost all of Tamriel, as a result of which they believe that they have a certain right to rule. They broke the power of the Ayleids, drove the High Elves out of High Rock, and conquered much of Resdayn, Morrowind's predecessor. Nords are great with weapons. They are quick to anger, violent and strong. These are born warriors, fighting with frenzied fury, which frightens their enemies beyond words.


Dark elves

The homeland of the Dark Elves, Morrowind, has been repeatedly invaded by the Akaviri and the Nords. A history filled with skirmishes and wars over the centuries has made the Dunmer into seasoned warriors. They also have an innate affinity for magic and a developed intellect, making them skilled sorcerers.


Argonians

Argonians are very smart, well versed in magical arts, know how to remain everywhere and unnoticed by everyone, and also perfectly wield blades. Long accustomed to defending their borders from invaders, the Argonians have become masters at guerrilla warfare. They often act as scouts and marksmen for the Pact forces.


Of course, one of the most important factors for players of any MMORPG is character and ability leveling. Leveling up your characters and gaining experience quickly is one of the main goals of many. Not everyone can dedicate hours to play games every day, your farm goal is always at the top of the rankings.

This guide will not focus on a specific quest but will guide you as you level up: if this is your thing, you can check out Killerguide. The Beginner's Guide will show you some of the general basics of leveling in The Elder Scrolls Online and provide you with some tips and tricks to help improve your experience.

Start of the study

The first thing you should know is that rushing late in the game in TESO is not as attractive as it can be in other games. Elder Scrolls Online is designed in such a way that exploring the gigantic world of Tamriel and finding things slowly is preferred and even encouraged. That being said, there is of course an advantage to fast farming: you get access to more skill points and therefore more spells, better equipment, and of course, higher levels of dungeons. More difficult content usually means better rewards, and those who get there early will make the most profit.

Leveling fast is especially important if you're part of a guild whose goal is to compete heavily in Cyrodiil and AvA battles. You can join PvP already at level 10, and your personal attributes will be equalized with players over high level but having better equipment and access to a higher level and usually better ability can make a big difference to your success. Success in PvP has many benefits in itself, and this is another reason why you would like to level up your skills faster.

Exploration is one of the key highlights of ESO, so go there and enjoy the game.

Race and class selection

Race and class options. Different races have different advantages, and level up at the same rate. Even if you intend to be a healer first and foremost later, leveling with most of your skills spent on healing abilities will cause you some trouble, especially if you're mostly doing content unlocking alone. Luckily, you have access to more skill points in the later stages of the game, so don't be afraid to spend points on mental abilities, especially in the early stages of the game. You should have at least 3 damage spells to level - most of which should also be modified for additional effects.

If you're a Templar, for example, even one healing spell should be more than enough to heal your health when you're in trouble. The class or weapon skill tree has access to some self-sustaining abilities, so use them! Usually, the damage value is important for pumping in order to destroy the monsters as quickly as possible.

Assemblies

Prepare your build ahead of time. Don't spend a lot of time on spells in the early and mid game. Take some time to take a closer look at your skill tree and plan out about 5 levels ahead of time. Write down the skills or morphs you intend to take and save.

Also consider using some group features like crowd control or healing once you've reached level 15. The attributes that you spend now on leveling the hero in the future will allow you to quickly search for a group to complete the dungeon.

Weapon use

Weapon exchange becomes available to all characters at level 15. It allows you to use two sets of weapons that can be switched back and forth during combat. That it allows you to do one leveling damage while your alternate build can be more specific like healing in groups.

As an example, equipping the Restoration Staff as your alternate weapon and spending just a few skill points in the Character Restoration Skill Line can make a decent healer out of any character! The best thing about weapon swaps is that abilities in the action bar also switch, allowing you to easily switch between the two builds as you please, even in combat.

Starting districts

Starting Zone: Bal Foyen
Bal Foyen is visually my favorite area.
Depending on your Alliance (Faction) choice, your character will start working in a different area. With three alliances, there are also three different starting areas, and not all of them are equal in terms of quests and graphic settings. We have another guide that covers the launch zones in more (visual) detail, but we'll take a quick look at the first few zones for each faction.

First, all characters, no matter what faction or class start in Coldharbour, is a kind of tutorial area that only takes about 10-15 minutes gameplay. Once you're done with that, you'll move on to the following areas:

  • Daggerfall Covenant - The first area is Stros M'kai, the forest zone. After a couple of hours you will move on to Betnich and then to Glenumbra.
  • Ebonheart Pact - The first zone you enter is Bleakrock, which is a snowy area like most in Skyrim. The second and third zones are Bal Foyen and Stonepalls, both fantasy and forest areas.
  • Aldmeri Dominion - You start in Khenarthi Rooster, a tropical setting that I especially like at night. Once you're done, you'll move to Auridon, a large area that basically looks like an elven forest.

Mistral City in Auridon
City of Mistral (Aldmeri Dominion)
It matters a lot in which area you start the game, it can affect your early game experience. For example, I mostly dislike the snowy Skyrim-like Bleakrock, and I lean towards it so well, so even though I hate this area, I usually go through it the fastest because I want to get to the next zone faster.

Like I said, it doesn't really matter which zone you start in, but it can affect your leveling speed. My suggestion, however, is to pick the area you feel most comfortable in and take your time learning the basics of the game, at least not early on. Breaking through the first area and completing a quest or two may not hurt you in the long run, but an extra hour shouldn't be too important either.

In the end, you will go through all the starting districts of the faction, so in the end you will still see all these zones.

Missed quests

You don't have to do all the quests you come across, but for the most part you'll want to finish them and pulverize all the monsters. By acquiring and researching general rewards, you get more experience than you actually get, smash items and you will also often get decent items, gold and rewards. The main quests also often earn you skill points and some pretty sweet loot, so you can complete them before any side quests.

If you can use disguise and skip monsters in a certain area of ​​the quest, then you should use it. Killing mobs takes time and isn't as rewarding as completing a real quest, and even with disguises you have to kill enemies way too often. Even if you intend to move on from an area, be sure to open it first: don't underestimate the experience gained from exploration. ESO was designed with quest and exploration in mind and you are rewarded for it, so my recommendation is to complete all quests, public and group dungeons in the area before moving on. If you don't, you may end up several levels below the monsters, making it harder to kill them and progress.

If you think that you have completed all the tasks in a certain zone, most likely you are mistaken. Go there and explore everything, you will often find more quests to help you get one more level before moving on.

skyshards

Gathering Skyshard
Capturing every skyhard you find is a great way to get extra skill points.
There are many Skyshards all over Tamriel which is another reason why you should go and explore the world. An early tutorial will introduce you to skyshards, but just to remind you that they are objects you find in the world and interact with. Once you find three skyshards, you will get 1 skill point, so it's very helpful to find as many as you can.

The tutorial area (Coldharbour) has 1 sky shard, and the following pairs of zones for each faction have three shards that you can find. Later zones in the game will contain curved 16 skyshards, and all dungeons have groups inside. In Cyrodiil you can find a total of 45 skyshards. Since skill points are so important to your strength and character development, you should do your best to find as many as possible. In the end, you'll want to come back to any you missed anyway, in which case be sure to refer to our maps to find them easily.

brackets

If you have pre-ordered the game. For everyone else though, scraping together 17,200 gold can be quite a challenge. If you don't have an imperial horse from the pre-game, you will level up more slowly than some other players and it will take quite a while to collect enough gold to buy it.

As with any MMORPG, your gold gain increases over time, so don't try to farm that much gold at low levels. If you're doing particularly well, you can acquire it at level 20, but don't sweat it until then and just go where you need to go. We have a dedicated mount guide here, so be sure to check it out for more information.

Collecting craft materials

Collecting craft materials
If you find any crafting materials, be sure to collect them, but don't overdo it.
You very often come across craftable nodes in the world that can be assembled. Starting areas often have jute, iron ore, and various runes and herbs that are useful for picking up. While you probably won't get into crafting right away, you may find yourself running out of needed resources and ingredients later, so if you're not too far out of your way, be sure to pick up ore, wood, plants, runes, or other materials, which you see.

Accumulating a ton of mats, but may not be as rewarding or beneficial as you might think, so don't overdo it. Most of the useful materials you can find are probably runes as they allow you to enchant items for extra stats. Creation various kinds weapons and armor, while useful, requires time and resources that can be better spent on gaining character experience.

Development

Crafts are an important part of the game and can be very rewarding if you know what you're doing. As mentioned above, collection various materials may take a long time, but perhaps not as much as in the future. If you absolutely love crafting, then go for it, but if your character's strength is your goal, don't overdo it. You can make some useful items for yourself when leveling up, but without a significant amount of time spent researching and retrieving, it will be difficult to create something very useful.

For the most part, the items you get from the quest are found in chests, and especially from group dungeons, will be more than enough to get you through the game. Once you're leveled up enough to be able to invest skill points into different skill lines, you'll be able to craft decent items to replace inferior gear, but other than that, don't expect much. The crafted endgame elements are pretty amazing, so keep that in mind. For more information on crafting be sure to check out this article.

Marauding

Your inventory of characters is limited, so choosing every dumpster you find, various food ingredients or fish baits just clutters it up. Very few items can be traded for any significant amount of gold early in the game, and there are even fewer ways to spend it. If some weapon or armor doesn't work for you, just leave it (unless you keep it for loot or research and also crafting). Sometimes I even spend a couple of hours doing quests and don't run into a vendor, so constantly stopping and destroying items to make room for more useful ones is basically a waste of time.

You should pick up the base crafting materials, potions, or equipment you are going to use, but leave out most other things. When you kill enemies, just take a quick look at what they dropped, grab what you need, and move on. Thinking about whether or not you should take this weapon and the vendor, it's already wasted for 30 gold! While this will technically save you time, using "Auto Loot" is not recommended as you will end up with a ton of garbage.

As a prop, you start with 60 slots for your inventory. The first update adds 10 slots and costs 400 gold. Updates are available from bankers in major cities.

Quest level

Quest levels. Especially important after the third area and later, you should always check the recommended quest level. If the quest is level 12 and you're only level 9, you can do some easier ones first. How general rule, the quests you get from Mages, fighters, or especially unruly guilds are taller and tougher than the random ones you find in the same zone. You can see the quest level in your Journal ( hot key"J"), and they are also color coded.

Walking (or riding) to a quest for 5 minutes to find out that you can't kill a pesky boss is not only annoying, but also a waste of time. Public dungeons can take quite a while to complete on their own, so do your best to team up with others to make it faster. Do the easy quests first and try to focus on doing most if not all of the quests in a certain part of the zone at the same time so you don't have to go back and forth multiple times. Bonus tip, if you're near Wayshrine, you should take the time to go and activate it. This is the most fast way travel around the zone, and even at an early stage is very inexpensive.

Another tip: Traveling to a waypoint from another waypoint (as opposed to recalling from random places in the world) doesn't cost you gold. While not very expensive, it can add up after a while and that gold could be better spent on upgrading your inventory or bank space.

Dungeons group

You shouldn't miss group dungeons! They tend to fill up easily if you have a fairly competent group, but make sure you have a dedicated healer and tank, it helps a lot. Dungeons are a great way to gain extra experience and equipment, as well as learn more about the party mechanics in The Elder Scrolls Online that will benefit you in the long run.

The first dungeons are for levels 12-15 and depending on your Alliance the first thing you will encounter will be:

  • Ebonheart - Mushroom Grotto (in Stonefalls)
  • Aldmeri - exiled cells (in Auridon)
  • Daggerfall - Spindleclutch (in Glenumbra)

If you don't have a group ready to go, you should enter instances when you're almost done with all the other quests in a particular area, as an extra few levels can help a lot. As mentioned before, before you head into your first dungeon, try to learn (or change) the heal, mock or CC spell (depending on your course) so you have an extra group utility. Also see if there is an Ultimate that you could find out which will benefit your group more or be more powerful if someone uses the synergy from it. It's also helpful to get to level 15 before you enter your first dungeons, as that's when you'll be able to use weapons. If you need extra skill points, check out our maps page and find the skyshards you missed!

Unfortunately, unlike most of the other stuff you can do in TESO Dungeons, you gain a huge amount of experience, so if you level up your goal quickly, you may not want to repeat each dungeon more than once. However, they are fun encounters that you should definitely check out. We have a more detailed dungeon guide here, so be sure to read it!

PvP

Leveling entirely in Cyrodiil is possible, but it's far from the best way to gain experience. You can join Cyrodiil at level 10 and your character's base attributes will be increased to somewhat allow you to stay relevant among higher level players. However, experience in PvP combat is much lower than in PvE content, so even those of you who are only interested in PvP combat will want to at least complete the main quest line in each zone.

Exploration, community and group dungeons, and quests in general are increasingly effective for leveling quickly in Elder Scrolls Online, as well as giving you access to more skinhards and skills to improve your abilities. Don't miss out on PvP because it's a fun and rewarding experience, but don't expect to level up in Cyrodiil.

IN Elder Scrolls Online you will be asked to choose one of three opposing factions. In turn, each of them includes three races with unique features and skills. Representatives of the factions throughout the game wage an irreconcilable war with each other and can freely attack one another in the PvP territory of Cyrodiil.

After character creation, faction change will not be available for him. If you want to find out how your opponents live, you can create a new character for the alliance you are interested in. If you want to immerse yourself in the world of Tamriel to the maximum, I recommend trying the game for each of them. In this way, you will be able to learn the history of each faction by going through a unique chain of quests from beginning to end.

Playable factions Representing races
Aldmeri Dominion
Daggerfall Covenant
Ebonheart Pact

Aldmeri Dominion

Leader: Queen Ayrenn

The alliance was formed after Altmer it became known that the imperial city is controlled by idolaters Molag Bal'A. This faction is mostly represented by the intellectual elite of the Altmer, and to a lesser extent by the Wood Elves - Bosmer. The shield and sword of the Dominion are Khajiit, pretty thinned after the terrible epidemic of the Knahaten flu. It was the Altmer who helped them recover from this catastrophe. The endured race clearly owed the elves after this. The ideology of the Aldmeri dominion stems from the name of their alliance, they want to dominate. They believe that the tower of white gold was built by the elves, and should be controlled only by them.

Controlled territories: Alinor, Elsweyr And Valenwood.

  • Great Alinor- the capital of the archipelago Summerset Isles. It is a city of towers and glass, the heart of the Aldmeri dominion, and its provinces are home to the proud Altmeri elves.
  • Elsweyr a dominion province in southern Tamriel. It borders Cyrodiil to the north and northeast, Valenwood to the west, and the Topal Sea to the southeast. Elsweyr is the home of the Khajiit.
  • Valenwood a dominion province in southwestern Tamriel. This land of endless forests and swamps, the homeland of the Bosmer.

Daggerfall Covenant

Leader: High King Emeric

Initially followed only Bretons, skillful diplomats. Accession redguards, as one of the conditions for the marriage of the high kings, opened the union secret knowledge mastery of magic. The real physical strength of the covenant is orcs, recruited by the High King after calling for military assistance. In addition to physical strength and martial prowess, Orcs are also renowned for being good blacksmiths. The accession of the green-skinned tribe fell on the era of the Second reign, when the kingdom Orsinium(lying within Breton territory) was granted the status of a province. The financial assistance to the orcs served as a good impetus to strengthen friendly relations and, as a result, the desire to join the Daggerfall covenant appeared.

The Daggerfall Covenant believes that while Ruby Throne whole and indestructible, Tamriel will live in peace.

Controlled territories: high rock And Hammerfell

  • Western Province high rock predominantly inhabited by Orcs and Bretons. Here is the city Daggerfall the heart of the province.
  • Hammerfell, whose landscape is predominantly desert and hilly, is the home of the Redguards.

Ebonheart Pact

Leader: Jorunn the Skald-King

The reasons for the pact were not based on trust and friendship, they were the desire to survive and dominate. This pact was also the need to form a worthy rebuff to the Akaviri, who repeatedly invaded the lands of the north.

Dunmer have extensive experience in magic, nords are masters of close combat, argonai renowned as experts in stealth and assassination. The three races form the perfect combination, covering every aspect of combat.

Controlled territories: Skyrim, Morrowind And Black Marsh.

  • Homeland of the Nords - Skyrim is located in the very north of Tamriel. It is famous for its harsh climate, cold weather and huge mountain ranges.
  • Morrowind included two parts: Morrowind itself and Vvardenfell. The area is fairly swampy and surrounded by mountains on the west. This hostile land is home to the Dunmer.
  • The southeast of the Pact is guarded by the Argonai who live in the province of Black Marsh. These lands abound in lush tropical vegetation and wetlands.

See you in the game.

The deafening roar of the drums of war is heard everywhere, calling the warriors of Tamriel to the battlefield. The Daggerfall Covenant, the Ebonheart Pact, and the Aldmeri Dominion are preparing to fight for control of Cyrodiil, the Imperial City, and the throne of Tamriel.

In the open world of The Elder Scrolls Online, Player vs. Player (PvP) three factions seeking to seize control of Cyrodiil, while hundreds of fighters can participate in the battle at the same time. Besiege enemy strongholds, defend your castles and manage their resources. Use massive weapons to destroy impregnable walls and break through fortified gates. Conquer the Imperial City and the leader of your alliance can become emperor!

The Elder Scrolls Online offers some of the hottest PvP action to date, so get ready!

System

In The Elder Scrolls Online, players join one of three factions. Each of them has its own history and its own goals.

Massive epic battles

In The Elder Scrolls Online, massive PvP battles are waiting for you, hitherto unseen in popular online role-playing games. Hundreds of players will meet in battle on your monitor. The clanging of steel, spells illuminating the sky and earth with flashes, battlements of fortresses on fire... Will you be able to survive in an epic battle? Can your valiant army capture the castle, or will you have to retreat?

The Elder Scrolls Online is designed to support combat with hundreds of players.

Capturing territories

Three factions fight in Cyrodiil, seeking to take over the Imperial City, and with it the Ruby Throne of Tamriel. To succeed, the union must gain control of strategically important territories in which strongholds are located, surrounded by farms, sawmills and other sources of useful resources.

In the world of ESO, fortresses and resources play a special role, and battles unfold around them. Controlling certain types of resources will strengthen the influence of the faction in the region and help it on the way to capturing the capital and the throne.

Can you capture enough territories to sit on the Ruby Throne?

Elder Scrolls

The Elder Scrolls are artifacts of unprecedented power. Their possession makes each member of the alliance stronger and helps the troops in the battles for Tamriel. Each faction has a special fortress designed to store these relics, but if a careless owner leaves them without proper protection, the enemy can capture them. Having obtained the Scroll, the successful raider must take it to his citadel, located on the other side of Tamriel, because only then will the favors bestowed by the artifact touch the members of the union.

Capture the Elder Scroll, protect it and take it to the fortress of your alliance, then you will feel all the benefits of owning this artifact.

Siege weapons

Battles for strongholds and resources cannot be won with steel alone. Factions must use massive siege weapons capable of breaching walls, tearing down gates, and destroying enemy troops.


Different types of weapons are available to players: from trebuchets and catapults to ballistas and battering rams - they will allow you to bring down stone walls and break through the gates of even the most impregnable fortresses.

Become an emperor

In The Elder Scrolls Online, the highest ranked player receives the imperial crown when their alliance captures the capital. So you don't just fight for your faction, you fight for the title.


The emperor gains special abilities that significantly increase his prowess in battle. He is the true leader of his alliance, a force to be reckoned with.

The power of the monarch may be shaken. Will your alliance be able to defend all the fortresses necessary to maintain superiority over rivals? Will you reign for a long time, or is an ambitious enemy already preparing to throw you off your throne?

Participation and degree of preparation

Player mode vs. Player (PvP) in The Elder Scrolls Online will bring pleasure and rewards not only to veterans of battles, but also to inexperienced fighters.

The fall of the Second Empire left the Imperial City without an overlord, with three factions now vying for power. The one that gains control of the Ruby Throne will have the right to crown the monarch, and the winning alliance will rule the Empire.

The Elder Scrolls Online features a battle leveling system that temporarily boosts the player's combat prowess, allowing them to successfully take on higher-level opponents. In this way, everyone can enjoy participating in the battle: from the green beginner to the experienced fighter. Players can enter battles for Cyrodiil once they reach level 10 without fear of lack of skill.

Whether you are a rookie or a veteran, you will be able to fight and play an important role in your faction and maybe even lay your claim to the throne.

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