How to open the door with a golden claw in Skyrim? Passing secret. TES V: Skyrim Code guide: cheats using the Skyrim console keyhole golden claw
There is a huge possibility that during the first passage of the game "Skyrim" the player will have many questions caused by various kinds of riddles. So, the quest with the golden claw baffled many, but this article is intended to explain to everyone how to open the door with a golden claw in Skyrim.
golden claw
The golden claw is an object resembling the clawed paw of a dragon, for which it was probably so named. On inside"paws" are symbols depicting animals that the ancient Nords worshiped: a moth, a bear and an owl. In its essence, it is nothing more than the key to the doors to the Hall of Legends. In total, there are eight dragon claws in Skyrim: ruby, sapphire, glass, ebony, coral, bone, diamond and gold itself. Each of the claws is a quest item and is used to open doors.
Initially, this claw was found by the owner of the Riverwood Merchant, but shortly before the main character appeared there, the shop was robbed, and the claw itself was stolen. Lucan Valery (owner of the Riverwood Merchant) or his sister (if Lucan Valery is already dead by then) will tell you where the golden claw is in Skyrim. You should look for it at the Windy Peak, the entrance to it is guarded by three bandits, who do not pose any danger to the main character.
You can find out where the golden claw is in Skyrim quite by accident. To do this, just go through the location "Wind Peak".
windy peak
Windy Peak is a temple that stands alone high on a hill, you can find it either completely by accident, traveling around the world, or in the process of passing the storyline. On the way there are two groups of hostile bandits, which, if desired, can be bypassed, this will not affect the course of the quest. After you find the temple on top of the cliff, kill the bandits guarding the entrance, then enter the temple. At the very beginning of the location you will meet several bandits. With a high stealth skill, you can eavesdrop on the conversation of two bandits, they talk about how to open the door in Skyrim with a golden claw. After the bandits should be killed and move on. As you progress through the opponents will only become more dangerous and stronger.
There are two puzzles in Windy Peak. In the first, you need to place the rotating stone figures in the correct sequence: snake, snake, fish (from left to right), after that you need to pull the lever and the door will open. So far, this does not answer the question of how to open the door with a golden claw in Skyrim. Move on, killing spiders and draugrs along the way. Sometimes the passages will be covered with webs, just attack it with a weapon in order to get through.
In the room with the big spider you will find a bandit wrapped in webs. First kill the spider, and then free the bandit. He will try to run away from you, if he succeeds, go further and in the next room you will find his corpse, he still will not tell you how to open the door in Skyrim with a golden claw. Deal with the draugr who did you a favor and search the bandit. You will find a golden claw on it, which you will need further.
Hall of Legends
In order to enter the Hall of Legends, you need to use the dragon claw to open the puzzle door. The puzzle is essentially similar to the one that was at the beginning. Only instead of stones - a door with three circles, on which animals are depicted. You just need to arrange them in the correct order. The correct location, as well as the answer to the question of how to open the door with a golden claw in Skyrim, are indicated on the back of the claw. Just arrange them in the order in which they are indicated on the claw: bear, moth, owl. After you open the door, go into the room and go to the dragon wall. After that, the Lord of the Draugr will awaken behind your back. Kill him and take the dragon stone from his body, it will come in handy in the Windy Peak quest.
The game Skyrim (Skyrim) has a huge number of quests and tasks, both in the main plot and in side tasks. Sometimes it happens that the quest cannot be completed, because bugs prevent you from doing a certain thing. Of course, developers are constantly releasing patches that fix most of the bugs, but this is not enough. And even modders who make unofficial mods that fix bugs are not up to the task. But there is always a solution.
Most often, beginners have problems opening the doors to the dungeon, behind which treasures are hidden. Skyrim is a vast game with a bunch of mechanics that are not always clear and simple. But not every newbie reads useful information before playing.
Let's take a closer look at how to open doors in Skyrim with a claw or other tricks.
How to open a door in Skyrim with a claw
The first dungeon in the main quest is Windy Peak. It is at the end of it that there is a door that must be opened by selecting the correct code. By the time you get there, you should have an item called the Golden Claw.
If you do not want to engage in a long selection of the code on the door, sorting through heaps of options, then just open your inventory, find a claw, use the mouse to rotate it so that you see 3 signs on the paw. These signs indicate the code sequence that will open the door. Then just turn the circles on the door and set the correct code. The door will open.
There are a huge number of dungeons in Skyrim, and many of them have doors that you cannot open without a claw. You can find claws both by quests and just in random places. If you found a door in the dungeon, but there is no claw, then do not despair. You will return to it later, when the necessary thing is with you. Well, dialing the code on the door and opening it will not be so difficult if you coped with the first door in Windy Peak.
But not all doors open easily. Sometimes some bug prevents you from opening the treasured door on the way to completing the quest. For example, consider the quest with the magician Esbern. How to open such a door in Skyrim?
How to open Esbern's door
One of the troubles in Skyrim is a bug when Esbern does not open the door on the quest. In the Russian version of the game, this is called "The Cornered Rat". According to the quest, you need to find the elder Esbern, who is based in the city of Riften. It is easy to find it in a deep dungeon under the city. There you need to find the door at the waterfall, where the old magician is hiding.
To open the door, according to the quest, you need to talk to the magician and name the code word. However, often in this place there are unpleasant bugs. For example, Esbern does not open the door or does not speak at all. This makes the quest impossible to complete.
In the first case, you can reboot and repeat the conversation with the magician. It may not work the first time, but it often helps.
If this does not help, or the bug appears in the second option, then the solution may be to download the English voice acting files for this quest. In most cases, this fixes the problem.
Esbern may not open the door and not speak unless you have completed Brynjolf's ring toss quest. Try to go through it first, and then talk to Esbern again. Sometimes after completing this simple quest, the mage will start talking to you.
Well, if you are an experienced gamer who understands modding, then you can download the BSAUnpack utility and extract the contents from the VoicesExtra.bsa file to the game's Data folder. After that, you can go into the game and complete the quest.
Skyrim is a fantasy multi-hour game designed for single play. The open world of Skyrim surprises with its bright locations, multifaceted storylines and ambiguous strong characters. Exciting and bewitching adventures await the player who decides to plunge into the universe of this game.
One of the side quests that unlocks the first Words of Power for the hero is the Golden Claw quest. In order to get it, the character needs to go to Riverwood, to the Riverwood Merchant shop and talk to the merchant Lucan Valery. He will complain that some thief stole a little thing dear to his heart. The player gives the word that he will find the loss. The merchant does not know exactly where to find the Golden Claw in Skyrim, many merchants and thieves arrive, perhaps the relic is lost forever, but Lucan suggests that perhaps the thief visited Windy Peak and left some kind of trace there. The hero goes in search of an artifact to the ancient Nordic ruins, northwest of the city.
The tower and the ruins are guarded by a gang of robbers, in order to enter inside the character will have to clear the area, destroying enemies.
Enemies are eliminated, the hero entered the Nordic temple. It remains to solve the problem of where to find the Golden Claw in Skyrim game. The player has no choice but to move forward along the corridors ancient building. Having overheard the conversation of two bandits about the Golden Claw on the way, the character comes to a strange gate. To open them, you need to correctly position the drawings on the rotating columns on the left. The hint is right in the hall.
Correct combination: Snake, snake, whale.
After solving the puzzle, the player must pull the lever and the gate will open. If the sequence of drawings is incorrect, then the hero will die like a bandit who had previously tried to open the door and died.
The character makes his way deep into the Nordic ruins, destroying the skeevers along the way. Finally, the player reaches a hall covered with cobwebs, which are easy to destroy with weapons. A huge room is the lair of a giant spider, which the hero has to fight. After defeating the monster, the character finds the same thief who stole the Golden Claw stuck in the web. Arvel the Swift vows to hand over the relic if the hero frees him. But after being released, the swindler escapes into the darkness of the tunnels, along with the artifact. The task, “Where to find the golden claw in Skyrim”, remains unsolved.
But the player should not be upset, you just need to follow the fugitive and find his warm pipe in one of the corridors. After searching the body, the character will discover the stolen relic.
Having taken the claw, the hero will have to wander through the tombs of the ancient Nords, destroying evil spirits on his way. When the player gets to one more door with a puzzle, the found artifact will come in handy. To open the door, you need to arrange the animals in the correct order in circles. Hint on the Golden Claw. Required combination: The large circle is the image of a bear, the middle one is the image of a butterfly and the small circle is the image of an owl. Once the animal rings are in the right order, the hero only needs to place the Golden Claw in the niche in the center of the door.
In the hall, the character will learn the words of power and face a strong draugr.
After defeating the monster, the hero will climb out onto a cliff through a small crevice, from where he will move to Riverwood with the help of “fast travel”. After giving Valery the relic and receiving the reward, the player will complete the quest.
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